Developing a story is all about the relation and connection of concepts and ideas that creators change throughout of the conceptual process. It is the identities we set forth when creating such concepts that stick with me when designing as I’m thinking how this has happened or occurred and what alternative paths I can take to emphasize the believability within the concept set forth by me. Conceptual development provides such opportunities in getting a taste to what we could expect if one is to invest in the path they are set within this fictional world and for me telling a story through such visual hints and details that will lay the foundation to its upbringing. With such design, there is no promise or no commitment to an idea but instead a chance to show all manner of possibilities and showcase life in the art before reaching its destination. As I write a story, it is not what I want but what is best to progress and develop the characters, landscapes, items, and creatures I conceptualize within the story. They are the ones who will be shown and telling their tales to inspire while I am just the one creating the idea. What I am creating is a world built on the foundation of concepts that are brought to life by the stories they tell.
"Emerald Dragon Sword Visual Development" Photoshop - 11 x 17 in
"Clubber Fish Visual Development" Photoshop - 11 x 17 in
"Katsumi Character Concept" Photoshop - 9 x 12 in
"Can I Touch" Photography - 11 x 16.5 in
"Katsumi Portrait" Charcoal & Pastel Drawing - 22 x 30 in